#ifndef STATE_GAME_H_
#define STATE_GAME_H_

#include "state.h"
#include "collisionbox.h"
#include "SDL/SDL.h"
#include "render.h"
#include "model.h"
#include "map.h"

class CStateGame : public CState
{
	
	void Init();
	
	CEntity * m_pPlayer;
	CEntity * test;
  
public:
	
	CStateGame() : CState()
	{
	
		Init();
		
	}
	
	void PreRun();
  
  	void Input();
  	void Think();
  	void Draw();
  
};

#endif